Mac OS X is a great platform for 3D visualization. It includes OpenGL as standard, which means many existing libraries and applications can easily be ported to the platform. One such library is the Visualization Toolkit (VTK), an open source project run by Kitware, Inc. VTK is at a level above OpenGL: where OpenGL deals with simple polygons, VTK deals with isosurfaces, cut planes, and other 3D actors. It’s at a level useful to scientists, and relatively easy to learn.
VTK works great on the Mac, and even has built in support for Carbon and Cocoa. In the coming weeks, I will show you how to use VTK in Cocoa applications, but in this tutorial we will do a bit of preparation: we are going to compile and install VTK.
Table of Contents
Name Your Sources
I want to begin by giving credit where it’s due: most of the information presented here has been stolen from a great piece on the VTK wiki by Ryan Glover. He covers building and installing VTK on the Mac for use with Cocoa, and I will follow his instructions fairly closely here, just adding my experiences where appropriate.
I also want to thank Marc Baaden before I get started, because this tutorial, and future ones, were largely inspired by him. He recently rewrote some code that I developed to demonstrate Cocoa and VTK integration many years ago, making it work on the latest versions of Mac OS X. We’ll meet that code in the next tutorial.
VTK uses an autoconf like tool called CMake to configure the make files used to build VTK. So before you can build VTK, you need to install CMake.
Go to the CMake download site and locate the most recent binaries for your system. At the time of writing, the file was called
cmake-2.4.6-Darwin-universal.dmg. Open the disk image, and double click the package to install.
Now to VTK itself. Go to the VTK download page and download the latest source files. I downloaded the
vtk-5.0.3.tar.gz file. Decide where you would like to build VTK and unpack the sources there by double clicking the tar bundle. I choose to unpack the sources in the directory
/Users/drew/Develop, and will use that path for the rest of this tutorial. After unpacking, the sources themselves were in
Now we need to create a couple of directories: one is used for building, and one is for installing the VTK binaries. I created these directories as follows:
mkdir /Users/drew/Develop/VTKBuild mkdir /Users/drew/Develop/VTKBin
To configure ready for building, change to the build directory, and run
cmake passing the path to the VTK source root as argument.
cd /Users/drew/Develop/VTKBuild cmake /Users/drew/Develop/VTK
This will generate a file called
CMakeCache.txt in the
VTKBuild directory; this file contains the configuration that will be used to build VTK.
The default configuration targets Carbon, rather than Cocoa, so we need to make a few changes. Use your favorite text editor to open
CMakeCache.txt, and one by one, locate the lines shown below. Edit them as shown.
VTK_USE_CARBON:BOOL=OFF VTK_USE_COCOA:BOOL=ON CMAKE_INSTALL_PREFIX:PATH=/Users/drew/Develop/VTKBin
Ryan Glover also suggests changing the following line
such that VTK is built to run universally, but when I tried it I got compile errors. If you are a daredevil, you might give it a try. Maybe by the time you read this, the problem will be fixed.
To update the build settings based on the changes you just made, rerun
cmake from the
VTKBuild directory. It will read the
CMakeCache.txt file, and propagate the changes to the make files.
We are finally ready to compile. Set the following environment variable to target Tiger
and then enter
make -j 2
-j option will run the build in parallel, so that if you have a multi-core Mac, things will go much faster.
Assuming that all goes well, the last step is to install the binaries in the
With any luck, you should see that
lib directories, and you are ready to start using VTK in your Cocoa apps.
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